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Forza Motorsport 6

September 2015

Forza Motorsport 6 was our first shift to wet racing. In addition to a number of other updates, I led a huge surface testing program to understand surface friction changes at various temperatures and wetness levels for over 140 surfaces. The program started with the fabrication of a custom, portable surface test rig and ended with a full suite of wetness and temperature characteristics for low speed friction both on and off the racing line.

Following FM6, the FM6 NASCAR expansion was released which included aero and drafting updates built in collaboration with NASCAR engineers and drivers.

For FM6 Apex, our first PC release, I was responsible for input and force feedback systems in collaboration with the Windows Platform team.

All information contained herein is publicly available in official press releases and interviews and does not violate any agreements.